Augmented Reality (AR) is a term used for real-world experiences
that are supplemented through computer generated media.

Our Augmented Reality simulations are played in real-world environments via handheld computers or mobile technology (smart-phones). Students take on the roles of professionals who conduct virtual investigations associated with complex (but authentic) problems. Aligned with curriculum, the content is interdisciplinary with a focus on higher order thinking and team-building. Because the activities use location-aware handhelds, students can physically move throughout Balboa Park while participating in these experiences.
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In order to more fully leverage the potential for engagement and learning that is presented by AR technologies and leverage the resources of Balboa Park, this project develops a three-stage approach to implementing AR experiences with all third grade students while at School in the Park.  These three stages are:
    1. First AR (Augmented Reality) develops to fulfill two distinct functions.  The first of these is to teach skills such as exploration, investigating, interrelating objects and concepts, information gathering and evaluation, and other content knowledge, and the second is to familiarize students with the technology, including smart phones or handheld devices.  This experience takes place during the first week spent in Balboa Park, and is designed specifically to train students on the technological capabilities involved with AR on handheld devices.
    2. Second AR is used to teach content and introduce students to the curriculum elements of an AR.  This is a more extensive AR, and is implemented during the students’ second rotation through School in the Park.  This serves the dual purpose of teaching students the academic content and provide them a foundation on what AR curricula involve – interacting with exhibits that wouldn’t otherwise take place.
    3. Third AR is used to teach content and further student’s knowledge of the elements of ARs.  This involves two types of interactions with AR.  The first is a straight-forward AR designed to teach content.  The second is an activity that asks students to plan and create materials for a short AR.  It is envisioned that students would plan and write a short AR ( interactive activities), produce those materials on their netbooks, and finally, test out their experience on their smart phones.  
To view pictures of students using mobile devices during ARE at the San Diego Zoo and Balboa Park History Center,  please click on the links below.